Tooltip
Deals 332500 to 367500 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 15 sec. Stacks. Stacks.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Amber Strike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 332500.
- Effect 2 is Interrupt Cast (effect type 68).
What it does
Amber Strike is a Nature spell with an instant cast, a range of 5 yards, a 6 sec cooldown and effects that last 1 sec. When cast it deals Nature damage (base value 332500) and interrupts spellcasting. The client files the whole spell under the infected mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 1 sec |
| Mechanic | Infected |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 332500 |
| Effect #2 | Interrupt Cast (68) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.