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Amber Strike

Spell

Amber Strike

Nature

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Instant cast6 sec cooldownCombat Range

Deals 95.404 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion.

Amber Strike

Tooltip

Deals 95.404 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 15 sec. Stacks. Stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Amber Strike is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 95.404.
  2. Effect 2 is Interrupt Cast (effect type 68).

What it does

Amber Strike is a Nature spell with an instant cast, a range of 5 yards, a 6 sec cooldown and effects that last 1 sec. When cast it deals Nature damage (base value 95.404) and interrupts spellcasting. The client files the whole spell under the infected mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range5 yards (Combat Range)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Duration1 sec
MechanicInfected
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 95.404
Effect #2Interrupt Cast (68)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.