Tooltip
The overloaded Arcane Storage Unit blasts everyone nearby with uncontrolled energy.
How it works
Arcane Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 750000. Its area radius is 15 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 41000. Its area radius is 10 yards.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 41000. Its area radius is 10 yards. It triggers Stealth.
What it does
Arcane Overload is an Arcane spell with a 5 sec cast and a range of 100 yards. When cast it deals Arcane damage (base value 750000) in a 15 yard radius and deals Arcane damage (base value 41000) in a 10 yard radius. It also casts Stealth.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 5 sec |
| Effect #1 | School Damage (2) Value: 750000 Radius: 15 yards |
| Effect #2 | School Damage (2) Value: 41000 Radius: 10 yards |
| Effect #3 | Effect 164 Value: 41000 Radius: 10 yards Trigger spell: Stealth |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.