Tooltip
A vicious attack that deals weapon damage and an additional 2775 to 3225 damage every 2 seconds for 10 sec or until healed to 90% of max health.
How it works
Bleeding Wound is built from 2 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2775 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (13875 base in total).
What it does
Bleeding Wound is a Physical spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it deals weapon damage and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Mechanic | Bleeding |
| Effect #1 | Weapon Damage (58) |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2775 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.