Tooltip
A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 645% weapon damage plus 10 to the target. Requires a dagger in the main hand. Awards 1 combo points.
Replaces Sinister Strike.
How it works
Each cast of Dispatch costs 30 Energy. Casting it triggers a 1 sec global cooldown.
Dispatch is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 10. It scales with 1 times spell power.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 645. It scales with 1 times spell power.
- Effect 3 is effect type 328, which the datamine does not name. Its base value is 1.
What it does
Dispatch is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 645).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Value: 10 Spell power coefficient: 1 |
| Effect #2 | Weapon % Damage (31) Value: 645 Spell power coefficient: 1 |
| Effect #3 | Effect 328 Value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.