Spell
Blindside
Physical
Exploits the vulnerability of foes with less than 35% health, dealing (60% of Attack Power) Physical damage to the target.
Tooltip
Exploits the vulnerability of foes with less than 35% health, dealing (60% of Attack Power) Physical damage to the target.
Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
Awards 1 combo points.
How it works
Each cast of Blindside costs 30 Energy. Casting it triggers a 1 sec global cooldown.
Blindside is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). It scales with 0.6 times attack power.
- Effect 3 is Energize (effect type 30). Its base value is 1.
- Effect 4 is Dummy (effect type 3). Its base value is 35.
- Effect 5 is Dummy (effect type 3). Its base value is 25.
What it does
Blindside is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Attack power coefficient: 0.6 |
| Effect #3 | Energize (30) Value: 1 Misc value: 4 |
| Effect #4 | Dummy (3) Value: 35 |
| Effect #5 | Dummy (3) Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.