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Blindside

Spell

Blindside

Physical

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Rogue

Instant castCombat Range

Exploits the vulnerability of foes with less than 35% health, dealing (60% of Attack Power) Physical damage to the target.

Blindside

Tooltip

Exploits the vulnerability of foes with less than 35% health, dealing (60% of Attack Power) Physical damage to the target.

Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.

Awards 1 combo points.

How it works

Each cast of Blindside costs 30 Energy. Casting it triggers a 1 sec global cooldown.

Blindside is built from 5 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). It scales with 0.6 times attack power.
  3. Effect 3 is Energize (effect type 30). Its base value is 1.
  4. Effect 4 is Dummy (effect type 3). Its base value is 35.
  5. Effect 5 is Dummy (effect type 3). Its base value is 25.

What it does

Blindside is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource (base value 1).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost30 Energy
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1Dummy (3)
Effect #2School Damage (2)
Attack power coefficient: 0.6
Effect #3Energize (30)
Value: 1
Misc value: 4
Effect #4Dummy (3)
Value: 35
Effect #5Dummy (3)
Value: 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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