Tooltip
Blood explodes outward from a random enemy target, inflicting 7600 to 8400 Physical damage to nearby enemies.
How it works
Blood Nova is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7600. It scales with 0.8 times spell power. Its area radius is 10 yards.
- Effect 2 is effect type 77, which the datamine does not name. Its base value is 72202. Its area radius is 10 yards.
What it does
Blood Nova is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 7600) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 7600 Spell power coefficient: 0.8 Radius: 10 yards |
| Effect #2 | Effect 77 Value: 72202 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.