Tooltip
Overloading a capacitor, the construct will fall into self-repair mode.
How it works
Its aura procs every time its trigger condition is met.
Capacitor Overload is built from 3 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name. Its base value is 44993.
- Effect 2 is School Damage (effect type 2). Its base value is 50.
- Effect 3 is Trigger Spell (effect type 64). It triggers Self Repair.
What it does
Capacitor Overload is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals Physical damage (base value 50). It also casts Self Repair.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Effect 77 Value: 44993 |
| Effect #2 | School Damage (2) Value: 50 |
| Effect #3 | Trigger Spell (64) Trigger spell: Self Repair |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.