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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Self Repair

Spell

Self Repair

Nature

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Instant castSelf Only

Regenerating energy and health over time, the construct will renegate to full health.

Self Repair

Tooltip

Regenerating energy and health over time, the construct will renegate to full health.

How it works

Self Repair is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 1 sec. It triggers Repair Effect.

What it does

Self Repair is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Repair Effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Dummy (3)
Effect #2Apply Aura (6)
Aura type id 12
Effect #3Apply Aura (6)
Aura type id 23
Value: 1
Period: every 1 sec
Trigger spell: Repair Effect

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Self Repair appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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