Tooltip
Regenerating energy and health over time, the construct will renegate to full health.
How it works
Self Repair is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 1 sec. It triggers Repair Effect.
What it does
Self Repair is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Repair Effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 12 |
| Effect #3 | Apply Aura (6) Aura type id 23 Value: 1 Period: every 1 sec Trigger spell: Repair Effect |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Self Repair appears in: 1 spell that casts it.
Spells that cast it
- Capacitor OverloadTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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