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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Chain Heal

Spell

Chain Heal

Nature

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2.5 secLong Range

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.

How it works

Casting it triggers a 1.5 sec global cooldown.

Chain Heal is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 100. It scales with 1 times spell power. It jumps to up to 3 targets.
  2. Effect 2 is Energize (effect type 30). Its base value is -30. It jumps to up to 3 targets.

What it does

Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 100) jumping to up to 3 targets and restores a resource (base value -30) jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time2.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Heal (10)
Value: 100
Spell power coefficient: 1
Chain targets: 3
Effect #2Energize (30)
Value: -30
Misc value: 10
Chain targets: 3

Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.

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