Tooltip
Charges the most distant enemy, inflicting normal damage plus 150, then fears all nearby targets.
How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon Damage (effect type 58). Its base value is 150.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Charge is a Physical spell with an instant cast, a range of 45 yards and effects that last 1 sec. When cast it deals weapon damage (base value 150) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Duration | 1 sec |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon Damage (58) Value: 150 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.