Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Clone Magic

Spell

Clone Magic

Shadow

Advertisement

Instant cast15 sec cooldownMedium Range

If an effect is devoured, the Observer and Warlock will be healed and gain 60 Fel Energy.

Clone Magic

Tooltip

If an effect is devoured, the Observer and Warlock will be healed and gain 60 Fel Energy.

(Right-Click to toggle)

How it works

Each cast of Clone Magic costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.

Clone Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 126, which the datamine does not name. Its base value is 1.
  2. Effect 2 is effect type 0, which the datamine does not name. Its base value is 234.

What it does

Clone Magic is a Shadow spell with an instant cast, a range of 30 yards and a 15 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost20 Energy
Range30 yards (Medium Range)
Cast timeInstant
Cooldown15 sec
Global cooldownNone
Effect #1Effect 126
Value: 1
Misc value: 1
Effect #2Effect 0
Value: 234

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.