Tooltip
If an effect is devoured, the Observer and Warlock will be healed and gain 60 Fel Energy.
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How it works
Each cast of Clone Magic costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Clone Magic is built from 2 client effects, applied in this order:
- Effect 1 is effect type 126, which the datamine does not name. Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 234.
What it does
Clone Magic is a Shadow spell with an instant cast, a range of 30 yards and a 15 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 20 Energy |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Effect 126 Value: 1 Misc value: 1 |
| Effect #2 | Effect 0 Value: 234 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.