Tooltip
Dazes an enemy, reducing its movement speed by 50% for 3 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura has a 40% chance to proc when its trigger condition is met.
Concussive Shot is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.
- Effect 2 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Improved Concussive Shot.
What it does
Concussive Shot is an Arcane spell with an instant cast, a range of 35 yards and effects that last 3 sec. When cast it applies an aura with the snared mechanic. The client files the whole spell under the snared mechanic. It also casts Improved Concussive Shot.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 35 yards (Hunter Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Proc chance | 40% |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared |
| Effect #2 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Improved Concussive Shot |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.