Tooltip
Leeches 13125 to 16875 life every 1 sec. from all targets in a cone in front of the caster.
Armor reduced by 30%.
Lasts 15 sec.
How it works
Corrosive Acid is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 53. Its base value is 13125 per tick. It scales with 1 times spell power. Its area radius is 15 yards. It ticks every 1 sec, 15 times over the full 15 sec (196875 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -30. It scales with 1 times spell power. Its area radius is 15 yards.
What it does
Corrosive Acid is a Nature spell with a 2 sec cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura in a 15 yard radius every 1 sec and applies an aura in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 53 Value: 13125 Spell power coefficient: 1 Radius: 15 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 101 Value: -30 Spell power coefficient: 1 Misc value: 1 Radius: 15 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.