Tooltip
Inflicts 146250 to 153750 Nature damage initially, and then 40000 Nature damage every 1 seconds.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Corrosive Blood is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 146250. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 40000 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (1.2e+06 base in total).
What it does
Corrosive Blood is a Nature spell with an instant cast, a range of 300 yards and effects that last 30 sec. When cast it deals Nature damage (base value 146250) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 146250 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 40000 Radius: 200 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Corrosive Blood appears in: 1 spell that casts it.
Spells that cast it
- Corrosive BloodTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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