Tooltip
Inflicts 340.729 Nature damage initially, and then 90.861 Nature damage every 1 seconds.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Corrosive Blood is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 340.729. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 90.861 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (2725.83 base in total).
What it does
Corrosive Blood is a Nature spell with an instant cast, a range of 300 yards and effects that last 30 sec. When cast it deals Nature damage (base value 340.729) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 340.729 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 90.861 Radius: 200 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Corrosive Blood appears in: 1 spell that casts it.
Spells that cast it
- Corrosive BloodTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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