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Corrosive Blood

Spell

Corrosive Blood

Nature

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Instant castThree Hundred Yards

Inflicts 340.729 Nature damage initially, and then 90.861 Nature damage every 1 seconds.

Corrosive Blood

Tooltip

Inflicts 340.729 Nature damage initially, and then 90.861 Nature damage every 1 seconds.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Corrosive Blood is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 340.729. Its area radius is 200 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 90.861 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (2725.83 base in total).

What it does

Corrosive Blood is a Nature spell with an instant cast, a range of 300 yards and effects that last 30 sec. When cast it deals Nature damage (base value 340.729) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration30 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 340.729
Radius: 200 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 90.861
Radius: 200 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Corrosive Blood appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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