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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Corrosive Resin

Spell

Corrosive Resin

Nature

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1.5 secAnywhere - Unlimited

Covers an enemy in Corrosive Resin, inflicting 10000 Nature damage every second for 30 sec.

Corrosive Resin

Tooltip

Covers an enemy in Corrosive Resin, inflicting 10000 Nature damage every second for 30 sec. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool.

How it works

Its aura procs every time its trigger condition is met.

Corrosive Resin is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (300000 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 200 yards.

What it does

Corrosive Resin is a Nature spell with a 1.5 sec cast, an unlimited range and effects that last 30 sec. When cast it applies an aura in a 200 yard radius every 1 sec and applies an aura in a 200 yard radius. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast time1.5 sec
Duration30 sec
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 3
Value: 10000
Radius: 200 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 925
Radius: 200 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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