Tooltip
Covers an enemy in Corrosive Resin, inflicting 2.72583 Nature damage every second for 30 sec. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool.
How it works
Its aura procs every time its trigger condition is met.
Corrosive Resin is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.7258 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (81.77 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 200 yards.
What it does
Corrosive Resin is a Nature spell with a 1.5 sec cast, an unlimited range and effects that last 30 sec. When cast it applies an aura in a 200 yard radius every 1 sec and applies an aura in a 200 yard radius. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 1.5 sec |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2.7258 Radius: 200 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 925, 7 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.