Tooltip
You cause a Crashing Wave that does 4163 to 4837 Nature damage when in contact with hostile targets in front of you within 20 yards, knocking them back. Double damage to Frozen targets.
How it works
Each cast of Crashing Wave costs 70 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Crashing Wave is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 20 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 4163. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 165. Its area radius is 20 yards.
What it does
Crashing Wave is a Nature spell with an instant cast, a range of 20 yards and a 10 sec cooldown. When cast it deals Nature damage (base value 4163) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 70 Energy |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 20 yards |
| Effect #2 | School Damage (2) Value: 4163 Spell power coefficient: 1 Radius: 20 yards |
| Effect #3 | Knock Back (98) Value: 165 Misc value: 165 Radius: 20 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.