Tooltip
Pummels nearby enemies for normal damage plus 10 and interrupts any spell being cast for 4 sec.
How it works
Crowd Pummel is built from 3 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). Its base value is 10. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 10 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 93. Its area radius is 10 yards.
What it does
Crowd Pummel is a Physical spell with an instant cast, a range of 5 yards and effects that last 4 sec. When cast it deals weapon damage (base value 10) in a 10 yard radius, interrupts spellcasting in a 10 yard radius and has a Knock Back effect in a 10 yard radius. The client files the whole spell under the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Interrupted |
| Effect #1 | Weapon Damage (58) Value: 10 Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Interrupt Cast (68) Radius: 10 yards |
| Effect #3 | Knock Back (98) Value: 93 Misc value: 75 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.