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Crowd Pummel

Spell

Crowd Pummel

Physical

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Instant castCombat Range

Pummels nearby enemies for 12 and interrupts any spell being cast for 3 sec.

Crowd Pummel

Tooltip

Pummels nearby enemies for 12 and interrupts any spell being cast for 3 sec.

How it works

Crowd Pummel is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 10 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its area radius is 10 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 124.5. Its area radius is 10 yards.

What it does

Crowd Pummel is a Physical spell with an instant cast, a range of 5 yards and effects that last 3 sec. When cast it deals Physical damage (base value 12) in a 10 yard radius, interrupts spellcasting in a 10 yard radius and has a Knock Back effect in a 10 yard radius. The client files the whole spell under the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration3 sec
MechanicInterrupted
Effect #1School Damage (2)
Value: 12
Radius: 10 yards
Effect #2Interrupt Cast (68)
Radius: 10 yards
Effect #3Knock Back (98)
Value: 124.5
Misc value: 75
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

WoW Forever

WoW Forever: what our data shows

Sighted in the WoW Forever beta clientBuild 1.60.1.70532, read from the beta game data we hold
Also in the Classic Era clientYes - this spell is in the Classic Era client's data too
Effect rows sighted3 effect rows in the beta client's data

A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4

Comments

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