Tooltip
When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. Lasts 5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Deterrence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 47. Its base value is 100. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 287. Its base value is 100. It scales with 1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 25.
What it does
Deterrence is a spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 5 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 47 Value: 100 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 287 Value: 100 Spell power coefficient: 1 |
| Effect #3 | Apply Aura (6) Aura type id 25 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.