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Deterrence

Spell

Deterrence

Physical

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Instant cast1 min 30 sec cooldownSelf Only

When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you.

Deterrence

Tooltip

When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. Lasts 5 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Deterrence is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 47. Its base value is 100. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 287. Its base value is 100. It scales with 1 times spell power.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 25.

What it does

Deterrence is a spell with an instant cast, no range (it targets the caster), a 90 sec cooldown and effects that last 5 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown90 sec
Global cooldownNone
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 47
Value: 100
Spell power coefficient: 1
Effect #2Apply Aura (6)
Aura type id 287
Value: 100
Spell power coefficient: 1
Effect #3Apply Aura (6)
Aura type id 25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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