Tooltip
The Voidlord strikes at the target's hand, disarming their weapons and shield for 8 sec.
How it works
Each cast of Disarm costs 30 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Disarm is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 67. It applies the disarmed mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 278. It applies the disarmed mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 254. It applies the disarmed mechanic.
What it does
Disarm is a spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 8 sec. When cast it applies an aura with the disarmed mechanic. The client files the whole spell under the disarmed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 8 sec |
| Mechanic | Disarmed |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 67 Mechanic: Disarmed |
| Effect #2 | Apply Aura (6) Aura type id 278 Mechanic: Disarmed |
| Effect #3 | Apply Aura (6) Aura type id 254 Mechanic: Disarmed |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.