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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Disarm

Spell

Disarm

Physical

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Instant cast1 min cooldownCombat Range

Disarm the enemy's main hand and ranged weapons for 10 sec.

Disarm

Tooltip

Disarm the enemy's main hand and ranged weapons for 10 sec.

How it works

Casting it triggers a 2 sec global cooldown. Its aura procs every time its trigger condition is met.

Disarm is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 67.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 278.

What it does

Disarm is a spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 10 sec. When cast it applies an aura. The client files the whole spell under the disarmed mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown1 min
Global cooldown2 sec
GCD categoryCategory id 133
Duration10 sec
MechanicDisarmed
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 67
Effect #2Apply Aura (6)
Aura type id 87
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 278

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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