Tooltip
Disarm the enemy's main hand and ranged weapons for 10 sec.
How it works
Casting it triggers a 2 sec global cooldown. Its aura procs every time its trigger condition is met.
Disarm is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 67.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 278.
What it does
Disarm is a spell with an instant cast, a range of 5 yards, a 1 min cooldown and effects that last 10 sec. When cast it applies an aura. The client files the whole spell under the disarmed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | 2 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Mechanic | Disarmed |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 67 |
| Effect #2 | Apply Aura (6) Aura type id 87 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 278 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.