Tooltip
Reduces magical damage taken by 40% and physical damage taken for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Divine Protection is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -40.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87.
- Effect 3 is Dummy (effect type 3). Its base value is -100.
What it does
Divine Protection is a Holy spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -40 Misc value: 126 |
| Effect #2 | Apply Aura (6) Aura type id 87 Misc value: 1 |
| Effect #3 | Dummy (3) Value: -100 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Protection appears in: 1 class specialization.
Class specialization
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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