Tooltip
You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
How it works
Each cast of Divine Protection costs 15 Mana. Casting it triggers a 1.5 sec global cooldown.
Divine Protection is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 39.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 39.
What it does
Divine Protection is a Holy spell with an instant cast, no range (it targets the caster), a 5 min cooldown and effects that last 6 sec. When cast it applies an aura. The client files the whole spell under the invulnerable mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Cost | 15 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Invulnerable |
| Effect #1 | Apply Aura (6) Aura type id 25 |
| Effect #2 | Apply Aura (6) Aura type id 39 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 39 Misc value: 126 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Protection appears in: 1 class specialization.
Class specialization
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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