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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Draw Power

Spell

Draw Power

Physical

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Instant castSelf Only

Physical spell.

Draw Power

How it works

Its aura procs every time its trigger condition is met.

Draw Power is built from 6 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Summon Cores.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Summon Cores.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Summon Cores.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Summon Cores.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Summon Cores.
  6. Effect 6 is Trigger Spell (effect type 64). It triggers Summon Cores.

What it does

Draw Power is a spell with an instant cast and no range (it targets the caster). It also casts Summon Cores, Summon Cores, Summon Cores and Summon Cores. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Max stacks20
Effect #1Trigger Spell (64)
Trigger spell: Summon Cores
Effect #2Trigger Spell (64)
Trigger spell: Summon Cores
Effect #3Trigger Spell (64)
Trigger spell: Summon Cores
Effect #4Trigger Spell (64)
Trigger spell: Summon Cores
Effect #5Trigger Spell (64)
Trigger spell: Summon Cores
Effect #6Trigger Spell (64)
Trigger spell: Summon Cores

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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