Tooltip
An earthquake shakes the target area, dealing 36 Physical damage to enemies every 1 sec, with a 10% chance of knocking them down.
How it works
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 36. It scales with 0.11 times spell power. Its area radius is 8 yards.
- Effect 2 is effect type 77, which the datamine does not name. Its base value is 10. Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. It applies the snared mechanic. Its area radius is 8 yards.
What it does
Earthquake is a Physical spell with an instant cast, a range of 100 yards and effects that last 3 sec. When cast it deals Physical damage (base value 36) in an 8 yard radius and applies an aura with the snared mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 36 Spell power coefficient: 0.11 Radius: 8 yards |
| Effect #2 | Effect 77 Value: 10 Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Mechanic: Snared Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Earthquake appears in: 1 skill line.
Skill lines
- ShamanSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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