Tooltip
Grow a magical mushroom with 5 health at the target ally's location.
After 6 sec, the mushroom will become invisible.
The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.
Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.
Only 1 mushroom can be placed at a time.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Wild Mushroom is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 5.
- Effect 2 is Summon (effect type 28). Its base value is 1.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 6.
What it does
Wild Mushroom is a Nature spell with an instant cast, a range of 40 yards, a 3 sec cooldown and effects that last 5 min. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 5 min |
| Proc chance | Always |
| Effect #1 | Dummy (3) Value: 5 |
| Effect #2 | Summon (28) Value: 1 Misc value: 47649, 3456 |
| Effect #3 | Effect 0 Value: 6 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Mushroom appears in: 1 talent.
Talents
- Efflorescence for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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