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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Wild Mushroom: Detonate

Spell

Wild Mushroom: Detonate

Nature

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Druid

Instant cast10 sec cooldownLong Range

Detonates all of your Wild Mushrooms, dealing 1 Nature damage to all nearby targets, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by...

Wild Mushroom: Detonate

Tooltip

Detonates all of your Wild Mushrooms, dealing 1 Nature damage to all nearby targets, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Dummy (effect type 3).

What it does

Wild Mushroom: Detonate is a Nature spell with an instant cast, a range of 40 yards and a 10 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown10 sec
Global cooldownNone
Proc chanceAlways
Effect #1Dummy (3)

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wild Mushroom: Detonate appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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