Tooltip
Knock an enemy into the air, causing them to deal Nature damage to nearby allies.
How it works
Its dispel type is client id 3.
Electrical Discharge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5550. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 250. Its area radius is 8 yards.
What it does
Electrical Discharge is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 5550) in a 10 yard radius and has a Knock Back effect in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Dispel type | Dispel type id 3 |
| Effect #1 | School Damage (2) Value: 5550 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 250 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electrical Discharge appears in: 1 spell that casts it.
Spells that cast it
- Electrical ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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