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Electrical Discharge

Spell

Electrical Discharge

Nature

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Instant castSelf Only

Knock an enemy into the air, causing them to deal Nature damage to nearby allies.

Electrical Discharge

Tooltip

Knock an enemy into the air, causing them to deal Nature damage to nearby allies.

How it works

Its dispel type is client id 3.

Electrical Discharge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 7.0189. Its area radius is 8 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 250. Its area radius is 8 yards.

What it does

Electrical Discharge is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 7.0189) in an 8 yard radius and has a Knock Back effect in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Dispel typeDispel type id 3
Effect #1School Damage (2)
Value: 7.0189
Radius: 8 yards
Effect #2Knock Back (98)
Value: 250
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electrical Discharge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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