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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Electrified Waters

Spell

Electrified Waters

Nature

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Instant castAnywhere - Unlimited

Storm energies course through the water, inflicting 35000 Nature damage every second to all players in the Conductive Water.

Electrified Waters

Tooltip

Storm energies course through the water, inflicting 35000 Nature damage every second to all players in the Conductive Water.

Increases Nature damage taken by 80%.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 35000 per tick. It ticks every 1 sec, 3 times over the full 3 sec (105000 base in total).

What it does

Electrified Waters is a Nature spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 35000
Period: every 1 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.