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Electrified Waters

Spell

Electrified Waters

Nature

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Instant castAnywhere - Unlimited

Storm energies course through the water, inflicting 79.5033 Nature damage every second to all players in the Conductive Water.

Electrified Waters

Tooltip

Storm energies course through the water, inflicting 79.5033 Nature damage every second to all players in the Conductive Water.

Increases Nature damage taken by 80%.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 79.5033 per tick. It ticks every 1 sec, 3 times over the full 3 sec (238.51 base in total).

What it does

Electrified Waters is a Nature spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 79.5033
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.