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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Electrocute

Spell

Electrocute

Nature

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3 sec5 sec cooldownLong Range

Calls lightning down to electrocute an enemy, inflicting Nature damage and additional Nature damage.

Electrocute

Tooltip

Calls lightning down to electrocute an enemy, inflicting Nature damage and additional Nature damage. for 9 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Electrocute is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 3 sec, 3 times over the full 9 sec (30 base in total).

What it does

Electrocute is a Nature spell with a 3 sec cast, a range of 40 yards, a 5 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time3 sec
Cooldown5 sec
Global cooldownNone
Duration9 sec
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Apply Aura (6)
Aura type id 3
Value: 10
Period: every 3 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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