Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Electrocute

Spell

Electrocute

Nature

Advertisement

Instant castAnywhere (Combat Min Range)

Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time.

Electrocute

Tooltip

Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 1 sec, 10 times over the full 10 sec.

What it does

Electrocute is a Nature spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range5-50000 yards (Anywhere (Combat Min Range))
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 3
Period: every 1 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Electrocute at Wowhead (opens Wowhead in a new tab)