Tooltip
You fire an explosive charge into the enemy target, dealing Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect.
How it works
Each cast of Explosive Shot costs 25 Focus. Casting it triggers a 1 sec global cooldown.
Explosive Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. It ticks every 1 sec, 2 times over the full 2 sec (2 base in total).
What it does
Explosive Shot is a Fire spell with an instant cast, a range of 40 yards, a 6 sec cooldown and effects that last 2 sec. When cast it deals Fire damage (base value 1) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 25 Focus |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.