Tooltip
Deals 19500 to 20500 Nature damage every 1 second and reduces movement speed by 30%.
How it works
Its aura procs every time its trigger condition is met.
Explosive Tar is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 19500 per tick. It ticks every 1 sec, 20 times over the full 20 sec (390000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
What it does
Explosive Tar is a Nature spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 19500 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.