Tooltip
Place a fire trap that explodes when an enemy approaches, knocking back all enemies. Trap will exist for 1 min.
How it works
Explosive Trap is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 0.0382 times attack power. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 1 per tick. It scales with 0.0382 times attack power. Its area radius is 10 yards. It ticks every 2 sec, 10 times over the full 20 sec (10 base in total).
- Effect 3 is Trigger Spell (effect type 64). Its base value is 60. It scales with 0.0382 times attack power. Its area radius is 10 yards. It triggers Explosive Trap.
What it does
Explosive Trap is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it deals Fire damage (base value 1) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 2 sec. It also casts Explosive Trap (record #149575).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | School Damage (2) Value: 1 Attack power coefficient: 0.0382 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 1 Attack power coefficient: 0.0382 Radius: 10 yards Period: every 2 sec |
| Effect #3 | Trigger Spell (64) Value: 60 Attack power coefficient: 0.0382 Radius: 10 yards Trigger spell: Explosive Trap |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.