Tooltip
Changes the caster's viewpoint to the targeted location. Lasts 1 min.
How it works
Casting it triggers a 1.5 sec global cooldown.
Far Sight is built from 2 client effects, applied in this order:
- Effect 1 is effect type 72, which the datamine does not name. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Far Sight is a Nature spell with a 2 sec cast, an unlimited range and effects that last 1 min. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1 min |
| Effect #1 | Effect 72 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Far Sight appears in: 1 skill line.
Skill lines
- Shaman (Shaman), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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