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Fireball

Spell

Fireball

Fire

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3 secMedium-Long

Hurls a fiery ball that causes 3570 to 4830 Fire damage and an additional 1800 Fire damage over 6 sec.

Fireball

Tooltip

Hurls a fiery ball that causes 3570 to 4830 Fire damage and an additional 1800 Fire damage over 6 sec.

How it works

Each cast of Fireball costs 90 Mana. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Fireball is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 3570. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 900 per tick. It ticks every 3 sec, 2 times over the full 6 sec (1800 base in total).

What it does

Fireball is a Fire spell with a 3 sec cast, a range of 35 yards and effects that last 6 sec. When cast it deals Fire damage (base value 3570) and applies an aura every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Cost90 Mana
Range35 yards (Medium-Long)
Cast time3 sec
Duration6 sec
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1School Damage (2)
Value: 3570
Spell power coefficient: 1
Effect #2Apply Aura (6)
Aura type id 3
Value: 900
Period: every 3 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fireball appears in: 1 boss encounter.

Boss encounters

  • Hodir in Ulduar
    Journal section: Allied Adventurers > Mages
    Encounter creatures: HodirRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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