How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Flame Breath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 463.
- Effect 2 is Knock Back (effect type 98). Its base value is 150.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 250 per tick. It ticks every 3 sec, 5 times over the full 15 sec (1250 base in total).
What it does
Flame Breath is a Fire spell with a 2 sec cast, a range of 100 yards and effects that last 15 sec. When cast it deals Fire damage (base value 463), has a Knock Back effect and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 2 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 463 |
| Effect #2 | Knock Back (98) Value: 150 Misc value: 150 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 250 Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.