Tooltip
Encases the target in a block of ice.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Flash Freeze is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 1 per tick. Its area radius is 200 yards. It ticks every 1 sec, 2 times over the full 2 sec (2 base in total).
- Effect 3 is effect type 61, which the datamine does not name.
What it does
Flash Freeze is a Frost spell with a 9 sec cast, an unlimited range, a 5 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 9 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 1 Radius: 200 yards Period: every 1 sec |
| Effect #3 | Effect 61 Misc value: 20896 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flash Freeze appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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