Tooltip
An attack infused with energy that inflicts 18850 to 21150 Nature damage and an additional 15000 Nature damage per second.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Fusion Punch is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 18850.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15000 per tick. It ticks every 1 sec, 4 times over the full 4 sec (60000 base in total).
What it does
Fusion Punch is a Nature spell with a 3 sec cast, an unlimited range and effects that last 4 sec. When cast it deals Nature damage (base value 18850) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 3 sec |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 18850 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 15000 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fusion Punch appears in: 1 boss encounter.
Boss encounters
- The Assembly of Iron in Ulduar
Journal section: Steelbreaker
Encounter creatures: Stormcaller Brundir, Steelbreaker, Runemaster MolgeimRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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