Tooltip
An attack infused with energy that inflicts 35000 Nature damage and an additional 20000 Nature damage per second.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Fusion Punch is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20000 per tick. It ticks every 1 sec, 4 times over the full 4 sec (80000 base in total).
What it does
Fusion Punch is a Nature spell with a 3 sec cast, an unlimited range and effects that last 4 sec. When cast it deals Nature damage (base value 35000) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 3 sec |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 35000 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 20000 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.