Tooltip
You Guard against future attacks, absorbing damage for 30 sec.
Any heals you apply to yourself while Guarding are increased by 30%.
How it works
Each cast of Guard costs 2 Chi. It does not trigger the global cooldown, so it can be used between other casts.
Guard is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 283. Its base value is 30.
What it does
Guard is a spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 30 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 2 Chi |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 1 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 283 Value: 30 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.