Tooltip
You Guard against future attacks, absorbing damage up to 10% of your maximum health. In addition, healing taken is increased by 30% while the guard holds.
Any heals you apply to yourself while Guarding are increased by 30%.
How it works
Casting it triggers a 1 sec global cooldown.
Guard is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 30.
What it does
Guard is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 10 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: 30 Misc value: 127 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.