Tooltip
Instantly strike the target and up to two additional nearby enemies, causing 105% weapon damage plus 1 on the primary target, with each additional enemy struck taking less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.
How it works
Each cast of Heart Strike costs 1 Power (20). Casting it triggers a 1 sec global cooldown.
Heart Strike is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 1. It jumps to up to 3 targets.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 105. It jumps to up to 3 targets.
- Effect 3 is Dummy (effect type 3). Its base value is 15.
What it does
Heart Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 105) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 1 Power (20) |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Value: 1 Chain targets: 3 |
| Effect #2 | Weapon % Damage (31) Value: 105 Chain targets: 3 |
| Effect #3 | Dummy (3) Value: 15 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.